![]() There isn't much focus on character development and I think that's partly why the ending itself isn't very satisfactory – you just don't care what happens to the characters. While from a gameplay standpoint, the puzzles are more challenging than Act 1, Act 2 seems pretty light on the story. In Act 2, all the conspiracies are revealed for what they truly are and both Shay and Vella (our two protagonists) are thrust into alien worlds. Their paths in life seem already written for them but they both believe they're destined for something greater (which is the plot for every fantasy story ever written just about). In reality it's both feelings that characters share, this sense of futility and lack of free will. The other story is about a boy named Shay who is living a Groundhog Day existence on a spaceship where life is monotonous and there is no way he can truly take any risks of make real decisions of his own. Vella is one of these maidens but she has other plans. In return, it's assumed that Mog Chothra will leave the village alone until next year. Every year Mog Chothra attends a "Maidens Feast" where he feasts on maidens offered by numerous villages (no it's not a feast in honour of the maidens as you would initially think). One story is the story of a girl named Vella who lives in a fantasy world terrorised by a giant beast called Mog Chothra. Of course, the whole point of the game is to find out how these two worlds are connected and how are the two characters you play related. I'll also take into account the scores from each Act for each category.īroken Age has you playing the role of not one, but two characters from two seemingly different worlds (a bit like The Longest Journey in that regard). Now that both acts of Broken Age have been released, played and reviewed, it's time to see how the game works as a whole. Still, writing is good enough to make me eager to play the second part: the ending is nothing short of brilliant.Jennifer Hale is the voice actor for Mom in Broken Age Broken Age looks and reads like a LucasArts classic, but plays like a modern adventure for a "casual" audience - so far, gameplay lacks the craft and inventiveness the other parts display. Every puzzle is extremely simple: the moment you pick up an object, its use is already obvious or will become so in a matter of minutes. Unfortunately, the game is not only short (about 4 hours), but also very much on the easy side. ![]() ![]() Writing is fine - Broken Age features memorable characters, intriguing story lines and sharp dialogues. Presentation is flawless, with a creative, pleasantly cartoony art style and superb voice acting. In the second, the young captain of a spaceship, trapped in a prison of pointless menial tasks, is contacted by a mysterious stranger in a wolf costume (!), who wants him to break out of his routine and take over the ship from the hysterically protective AI. only Schafer could give a funny, light-hearted twist to this kind of scenario) and strives to escape. In the first, a female teen in a bucolic society has been chosen as a sacrifice to a Lovecraftian monster (yeah. The narrative is split into two separate story lines, with the player able to jump back and forth between them. Created by Tim Schafer - one of the minds behind classics like Grim Fandango, Monkey Island and Psychonauts - Broken Age is the droll first act of a point-and-click adventure game (the second one yet to be released as I write this). ![]()
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